Novel modes of interaction are inspiring independent games companies to come up with completely new types of games.
The cliché is that technological innovation in video game development is the domain of the blockbuster studios, which have the requisite manpower and cash reserves to explore new ways for players to interact with digital games, or to ever more closely replicate the detail and texture of reality on screen. The indie developers, meanwhile, innovate in the area of game design, where they are small and agile enough to take creative risks.
A new brain-imaging technology may reveal the true risk of repetitive head injury in contact sports.
Eight former pro football players learned this year that they have signs of a degenerative brain disorder called chronic traumatic encephalopathy (CTE), a condition linked to depression, dementia, and memory loss. These somber findings were uncovered using a new method of brain imaging that, for the first time, enables researchers to spot signs of the condition in the living brain. Previously CTE could only be identified after a victim died.
A new nerve interface can simulate a sense of touch from 20 spots on a prosthetic hand.
There have been remarkable mechanical advances in prosthetic limbs in recent years, including rewiring nerve fibers to control sophisticated mechanical arms (see “A Lifelike Prosthetic Arm”), and brain interfaces that allow for complicated thought control (see “Brain Helps Quadriplegics Move Robotic Arms with Their Thoughts”). But for all this progress, prosthetic limbs cannot send back sensory information to the wearer, making it harder for them to do tasks like pick up objects without crushing them or losing their grip.